Press kit
Everything you need to write about the game, without having to email for it. Visuals are free for editorial use. For a review key or a specific asset: get in touch.
One sentence
A musical adventure game that teaches you to read Japanese katakana by playing: a rock band story, five game modes, a real ending — bought once, no subscription.
One paragraph
Katakana Rocks! starts from a simple observation: most of the words a traveller sees in Japan — カフェ, ホテル, タクシー — are borrowed from English and written in an alphabet of 46 signs. So you can learn to read a great deal of it, very fast. The game teaches that alphabet across 36 levels mixing quizzes, a rhythm mode built on original music, battles, a sticker collection, and "street" levels where you decipher real signs. It is an authored game, made by one person: it has a story, an ending and credits. It is bought once, asks for no account, collects no data and shows no ads.
Fact sheet
- Title
- Katakana Rocks!
- Publisher / studio
- OnlineCreation SARL — Bordeaux, France
- Development
- One person (authored project)
- Release
- 31 August 2026
- Platforms
- iOS (App Store), Android (Google Play). Demo: browser, Windows, macOS, Linux
- Price
- $4.99 — one-time purchase, no subscription, no in-app purchase, no ads
- Genre
- Musical adventure / Japanese learning
- Languages
- English, French
- Content
- 36 levels, 5 game modes, a soundtrack written for the game, an ending
- Data
- No collection. No account. Works offline
- Website
- katakana.rocks
Play the game
The demo covers the first four levels. It runs in the browser with no account and no install, and downloads for Windows, macOS and Linux.
Play the demo in your browser Download the demo (itch.io)
Assets
Full-resolution screenshots, vector logo and cover art. Free for editorial use — please credit "OnlineCreation".
Download the full press kit (ZIP, 4.8 MB)
Screenshots
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Home screen
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Street level
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Quiz mode
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Battle mode
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Rhythm mode
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Katakana chart
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Story scene
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Story progression
Logo
Use of artificial intelligence
We state this up front because it is a question you would ask anyway. AI models were used during production: illustrations, writing assistance, coding assistance. The music consists of original compositions made for the project. There is no AI in the playing experience: nothing is generated while you play, the game runs entirely offline and sends nothing anywhere. The app carries the "AI-generated content" disclosure on both stores.
Press contact
Replies within 2 working days, from the person who made the game.
contact form
· address hidden — contact form